Post by Kasumi on Jan 5, 2016 20:49:10 GMT
About Me: I'm interested in mecha, high fantasy, Star Wars, and the pet monster genre. I'm a shameless home-brewer, and tend to tinker incessantly with any game system I get my paws on. Unless finals are coming up (I'm studying medicine, and it is all the fun), I generally have a pretty good amount of free time to work with.
[li]I expect a post once every three days. If there's no post from you in a week (including notification on the forum about your absence, because stuff happens), I consider you ghosted and give you the boot. It's not fair to the other players to hold up the game like that.
[/li]
[li]Fair warning: If you ghost out of one of my games, I will never accept you into another game I run. I keep a blacklist of Ghost-Type players, and will gladly share it with other GMs to prevent their game suffering the same fate.
If you're going to leave, have the decency to let me know; there's no shame in a game just not working out, and I won't take it as an insult. Leaving a game with notification is a good way to stay off Kasumi's li'l blacklist.[/li]
[li]The main purpose of the game is to have fun; the rules exist to facilitate that. If the rules interfere with fun, they gots to go.
That said, if I've made a ruling that contradicts the rules, let me know that (and it helps if you have a page number I can reference it on). I'm rather new to PTU, after all. I'm not saying that I'd change my ruling (especially if I already knew about the rules), but I'll at least provide you an answer why I'm doing it the way I am.[/li]
[li]I welcome feedback. If something's screwy, I'd much prefer you bring it up with me rather than all of us drag it out when we could have fixed it right at the get-go. Don't be shy; I won't get petty revenge on you or your character if you tell me my game sucks; it's criticism, not an insult. If you've seen another GM do something one way and you liked it better than the way I'm doing it, then by all means tell me. I don't promise to change things, but I will take it into consideration.
[/li][/ul]
[li]I try to post daily; if it's been three days, something's gone wrong. Most likely, it's my ISP trying to convince me they don't really want my money.
[/li]
[li]I almost never enjoy playing villainous characters; my favorite class in D&D is Paladin, after all.[/li]
[li]I'm not shy when there's an issue. I bend over backwards to be fair to my players when I'm running a game, and expect the same when I'm a player.
[/li][/ul]
RPG Experience: I first got into Pokemon with the very first games, and my love of them was reinvigorated by Gen VI and the improvements made to gameplay in it. I've been DMing D&D 3.5E for more years than I'll admit to, and have devoted more time and energy than I should have towards refining the craft. I am at present learning how to best adapt that experience and skill to running PbP games.
I cut my teeth on internet forums with Zoid forum games, where the roleplay was done in the collaborative writing format and the battles were free-form matches with a third party determining the results of each round (aptly termed a "Judge"). Since then I moved in to a few other projects, none of which really lasted long (I'm bad at advertising) and short-lived PbP games wherein I discovered the problem of players ghosting... and how badly dice-based combat works out in PbP games with more than two players.
Pokemon Tabletop Experience: I've run a few battles with both my IRL group and via Skype?
[li]I expect a post once every three days. If there's no post from you in a week (including notification on the forum about your absence, because stuff happens), I consider you ghosted and give you the boot. It's not fair to the other players to hold up the game like that.
[/li]
[li]Fair warning: If you ghost out of one of my games, I will never accept you into another game I run. I keep a blacklist of Ghost-Type players, and will gladly share it with other GMs to prevent their game suffering the same fate.
If you're going to leave, have the decency to let me know; there's no shame in a game just not working out, and I won't take it as an insult. Leaving a game with notification is a good way to stay off Kasumi's li'l blacklist.[/li]
[li]The main purpose of the game is to have fun; the rules exist to facilitate that. If the rules interfere with fun, they gots to go.
That said, if I've made a ruling that contradicts the rules, let me know that (and it helps if you have a page number I can reference it on). I'm rather new to PTU, after all. I'm not saying that I'd change my ruling (especially if I already knew about the rules), but I'll at least provide you an answer why I'm doing it the way I am.[/li]
[li]I welcome feedback. If something's screwy, I'd much prefer you bring it up with me rather than all of us drag it out when we could have fixed it right at the get-go. Don't be shy; I won't get petty revenge on you or your character if you tell me my game sucks; it's criticism, not an insult. If you've seen another GM do something one way and you liked it better than the way I'm doing it, then by all means tell me. I don't promise to change things, but I will take it into consideration.
[/li][/ul]
[li]I try to post daily; if it's been three days, something's gone wrong. Most likely, it's my ISP trying to convince me they don't really want my money.
[/li]
[li]I almost never enjoy playing villainous characters; my favorite class in D&D is Paladin, after all.[/li]
[li]I'm not shy when there's an issue. I bend over backwards to be fair to my players when I'm running a game, and expect the same when I'm a player.
[/li][/ul]
RPG Experience: I first got into Pokemon with the very first games, and my love of them was reinvigorated by Gen VI and the improvements made to gameplay in it. I've been DMing D&D 3.5E for more years than I'll admit to, and have devoted more time and energy than I should have towards refining the craft. I am at present learning how to best adapt that experience and skill to running PbP games.
I cut my teeth on internet forums with Zoid forum games, where the roleplay was done in the collaborative writing format and the battles were free-form matches with a third party determining the results of each round (aptly termed a "Judge"). Since then I moved in to a few other projects, none of which really lasted long (I'm bad at advertising) and short-lived PbP games wherein I discovered the problem of players ghosting... and how badly dice-based combat works out in PbP games with more than two players.
Pokemon Tabletop Experience: I've run a few battles with both my IRL group and via Skype?